/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 Name: achievement_commandscript
 %Complete: 100
 Comment: All achievement related commands
 Category: commandscripts
 EndScriptData */

#include "ScriptMgr.h"
#include "Chat.h"

class achievement_commandscript: public CommandScript {
public:
	achievement_commandscript() :
			CommandScript("achievement_commandscript") {
	}

	ChatCommand* GetCommands() const {
		static ChatCommand achievementCommandTable[] = {
				{ "add", SEC_ADMINISTRATOR, false, &HandleAchievementAddCommand,
						"", NULL }, { NULL, 0, false, NULL, "", NULL } };
		static ChatCommand commandTable[] = { { "achievement",
				SEC_ADMINISTRATOR, false, NULL, "", achievementCommandTable }, {
				NULL, 0, false, NULL, "", NULL } };
		return commandTable;
	}

	static bool HandleAchievementAddCommand(ChatHandler* handler,
			const char *args) {
		if (!*args)
			return false;

		uint32 achievementId = atoi((char*) args);
		if (!achievementId) {
			if (char* cId = handler->extractKeyFromLink((char*)args, "Hachievement"))
				achievementId = atoi(cId);
			if (!achievementId)
				return false;
		}

		Player* target = handler->getSelectedPlayer();
		if (!target) {
			handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
			handler->SetSentErrorMessage(true);
			return false;
		}

		if (AchievementEntry const* pAE = GetAchievementStore()->LookupEntry(achievementId))
			target->CompletedAchievement(pAE, true);

		return true;
	}
};

void AddSC_achievement_commandscript() {
	new achievement_commandscript();
}
